Jun 30, 2005, 04:21 AM // 04:21
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#21
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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LOL! It's amazing what ???/W types will run up and do. I've seen some amazing things come from these secondary class warriors. But you are absolutely right: They can't take the damage that a warrior can and need to stay in the back.
However, while I agree in spirit with not healing and/or not resurrecting someone who's being a jerk, I can't agree in practice. I can't leave a teammate, even a bad one, unhealed or dead just to make a point. Must be the Girl Scout in me.
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Jun 30, 2005, 06:18 AM // 06:18
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#22
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Ascalonian Squire
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Quote:
Originally Posted by Acan Vishnu
Gotta say that I don't really mind not being able to see what hexes/conditions are on people. When I'm running with removals I just tell people to broadcast when they get something nasty on them and I'll get to it ASAP.
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The point is that with long cooldowns on hex removal, and 7 people to watch, and mobs that do 3-6 different hex's it drastically slows down any type of efficiency in removing the best hex. Control clicking buffs is tedious at best to broadcast them to the group, not to mention most people don't care in the first place. I can totally empathize with the Death necro thing. There is no valid reason why we can't at least have condition icons when we target an ally that list their buffs / debuffs on the right side of the life bar opposite of what their current action shows up under.
All told its not that a monk should expect thanks, but we shouldn't be the goat when other player's failures are really what cause a group to die or them to die.
A great mezmer is something good people notice, they decimate stupid AI with extremely overpowered spells. I can honestly say I've only grouped with 1 mezmer who played effectively in two characters to Hell's precipice. I even started my own. I've henchied every mission since kryta cause no one will invite me, Aurora Glade was a sweet mission to henchie cause you pretty much have to get the bonus to manage to activate the gate before the Mantle do =P
Last edited by Rethan Soulfire; Jun 30, 2005 at 06:21 AM // 06:21..
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Jun 30, 2005, 07:16 AM // 07:16
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#23
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Myself I enjoy being a monk. Despite the far-from-perfect GUI and despite the occasional abuse from PUGs. Usually I have fun playing with humans, even PUGs. Yes, humans are a little more difficult to play with than henchmen, but I enjoy the challenge.
As for the abuse: I'm very picky about my PUGs. Usually you can tell the level of maturity by looking at the names in the group and by listening to their chat while still in town. If a guy named "Death Killa" spams "WE R GOIN TO KILL GALRATH NEED MONKS AND WARRIORS!!!11" in Temple of the Ages then I usually refrain from joining.
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Jun 30, 2005, 11:32 AM // 11:32
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#24
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Quote:
A great mezmer is something good people notice, they decimate stupid AI with extremely overpowered spells. I can honestly say I've only grouped with 1 mezmer who played effectively in two characters to Hell's precipice. I even started my own. I've henchied every mission since kryta cause no one will invite me, Aurora Glade was a sweet mission to henchie cause you pretty much have to get the bonus to manage to activate the gate before the Mantle do =P
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Form your own group per my post:
Quote:
When I do PvE with my Mesmer I always form my own group. I specifically ask
"Necros, Rangers, Mesmers, and other odd unwanted builds needed. Join My Group."
I get a group going in no time. I find that these "odd" builds make much better teammates. These people have studied their characrter and know it role in the group. I have NEVER had an "oddball group" fail a mission.
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Jun 30, 2005, 12:03 PM // 12:03
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#25
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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Quote:
Originally Posted by funbun
You said it. In Hell's Precipace I was the only character who had mend condition to help remove immolation the other monks wheer pure healers thinking they could out heal those lvl 28 buffs and conditions: STUPID.
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Well when I play Monk I play full healer. Full healer to me means bringing along some form of hex removal & some form of mend condition/ailment spell. I tend to carry Smite hex & Mend Ailment. I have always considered the removal of hexes & particulary conditions as part of my pure healer's job. How can someone call themsleves a Healer if they dont have anything to treat Bleeding? Cripple? Immolate? & so on? That's just me tho... can't speak for others.
Last edited by Teufel Eldritch; Jun 30, 2005 at 12:06 PM // 12:06..
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Jun 30, 2005, 12:23 PM // 12:23
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#26
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Your definition is different that most. Monk people think a pure healer is some who only carries healing spells and nothing else. You have the same idea about a monk as I do.: you are really a medic with many tools and skills to keep a group alive.
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Jun 30, 2005, 12:29 PM // 12:29
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#27
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Lion's Arch Merchant
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"(Also, what's with warriors checking out each other's swords? Anyone else notice that?) "
They obviously want to say "Mine's bigger". I don't compare my healing spells with other and then go "I heal for 20 points more than you, n00b"/
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Jun 30, 2005, 12:35 PM // 12:35
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#28
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Banned
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Quote:
Originally Posted by Kyle
when i play my monk and some1 is giving me attitude that i dont need. such as a tank that has poison on him empathy and backfire and he ignores all of them and my healing doesnt do anything. he dies then he starts yelling. Then wanna know what happens. No more healing for him. one of these times he may not get a rez either. usualy shows him who is in charge and he shapens up. works for me
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See thats the number one reason why A: PUGs suck ass, and B: people like monks get so much abuse.
Whatever you do in your own time is up to you, but when I join a group, or people join my group I expect each and every person to give 200% dedication to just doing what is required, and leave all the juvenile bs and macho ego behind. If you want to run around being spiteful to other players because they annoyed you, go do it somewhere else, ideally not at all. This is a competitive game, that requires team work. A team does not play to the monks/warriors/eles desires, ever. Its a team with a mission so it gets done, period. Otherwise you are playing the wrong game.
Often when I read posts regarding monks and their hurt feelings I see 'I dont heal so and so cos he insulted me' That kind of utter crap is why so may people use henchmen, and why so many people get abuse from others.
Iv yet to see a Warrior say 'ill just not tank if the monk yells at me' or an ele say 'nah im not casting any AoE cos you said my flare was weak' Iv only seen monks EVER threaten to wreck and abuse teams because they feel insulted.
Granted Warriors might wreck teams pull mobs and die instantly, they do it out of over enthuisiasm, over estimating their power/ under estimating the enemy, bu do you see warriors threatening to pull mobs cos theyre upset?
If I have a new character, and take it to the under 20 arenas, im afraid to ask monks if they heal now (which they seldom do ) incase the dude gets offended and wont heal me. WTF?
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Jun 30, 2005, 12:50 PM // 12:50
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#29
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Pre-Searing Cadet
Join Date: Jun 2005
Location: England
Guild: Albion Victorialis
Profession: W/Mo
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I play as a W/R.
My main role is to protect Monks and occasionally lure enemy when required.
I'm normally stood next to the Monk and apply long range poison via my Bow to enemies. If anything gets near the Monk, I revert to my primary of Warrior, and use the sword. If the Monk takes damage, I will use healing spring on them. Monks are the best team players in the game, IMO, and for that they get my respect and also my protection.
Not all Warriors agro/tank/rush.
Last edited by Hengist; Jun 30, 2005 at 12:56 PM // 12:56..
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Jun 30, 2005, 12:50 PM // 12:50
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#30
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Wilds Pathfinder
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Quote:
Originally Posted by Rethan Soulfire
people are really really really inconsiderate to just how craptastic the interface for healers is. Namely the decision to not know what hex or enchants people have.
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No, that is not a big problem.
Only if you know every player well, it would help to see these things, but with random groups or even casual guild plays, it won't help much.
It will clutter the interface and hardly help you.
Why?
Because I don't know what hex, conditions are most dangerous to the different players. For example: a backfire on a caster is easy to decide: it is dangerous and has to go.
But what about a backfire on a Ranger or Warrior? It all depends on the play style if this backfire is very dangerous or just a little annoyance. Same with most other hexes.
So the Ranger shall just announce that he is 'backfired' when he wants to get rid of it. And then someone removes the hex. But removing a hex that hardly harms your ally won't help much.
Same with conditions. A Ranger may have a antidot signet (the one that remove poison and stuff) with him, so it doesn't bother him that he is poisoned. He just needs to finish his attack combo and then get rid of it by himself. No need for a monk to do anything.
Of course: the interface can be improved, for example a guy that announces something could blink, or have a dot next to his name or whatever. It would also be nice to see how many hexes/enchants/conditions are on one guy...
But the interface really isn't bad.
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Jun 30, 2005, 01:03 PM // 13:03
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#31
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I agree with the original poster, as I have been forced into the role of healer many times before (it's fun for PvP, but for PvE, I MUCH prefer smiter... I still like smiter in PvP though). I always did my best to help out a team though. I have a geomancer E/N that uses both Earth Magic protections such as Ward Against Melee/Elements and Well of Blood, among high damage attacks. Incompetant groups are no rarity in Guild Wars, unfortunatly. I've never seen such a huge population of people that truley suck at video games. It would be like teaching my grandma "now this is backfire. don't use spells when you see it."... nah.. grandma would catch on faster...
__________________
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Jun 30, 2005, 01:07 PM // 13:07
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#33
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Academy Page
Join Date: Jun 2005
Guild: SL
Profession: Mo/Me
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I personally don't like playing monk I was forced into it quite a bit by old guild *cough* yea Weezer the DA *cough* (I'm just kidding) I think its a bit boring. You watch a lot of health bars... I like my W/Mo way better
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Jun 30, 2005, 05:07 PM // 17:07
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#34
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Frost Gate Guardian
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If you're a healing monk and don't have hex/condition removal, you're not a monk. You're a healing bot.
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Jun 30, 2005, 06:24 PM // 18:24
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#35
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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My little rant about monks and the quality out there:
Why do I, as a monk, have to heal a second monk in the party? I stay in the background healing those on the front lines doing battle. Why is that schmuck running up there and getting "in the thick of things"? Grrr! I wasted a LOT of my last mission healing the stupid other healer.
/rant
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Jun 30, 2005, 07:46 PM // 19:46
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#36
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Ascalonian Squire
Join Date: Jun 2005
Location: Canada
Guild: Death Pod
Profession: Mo/Me
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Um.. I have found that removing the conditions or hexes or whatever is just a waste of time and energy since they always end up back on again soon in a fight, and after the battle you can run up and heal area beside them or whatever is needed. Now the mesmer skills people use on me I find a big problem but can't get rid of. And if I did expect the other to get rid of it whats to say he doesnt have the same condition.
sorry if there is any bad typing I am in a rush
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Jun 30, 2005, 08:31 PM // 20:31
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#37
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Frost Gate Guardian
Join Date: Jun 2005
Location: The internet, mostly.
Profession: Mo/
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I can only blame a few things....
1. No pretty yellow numbers for the "younger" members (warrior/monks) :x
2. Too much responsibility, Monk Failure = Group Failure.
3. Get targeted first in PvP.
4. Always have to be alert and responsive.
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Jun 30, 2005, 08:51 PM // 20:51
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#38
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Ascalonian Squire
Join Date: Jun 2005
Location: Overland Park, Kansas
Guild: The Black Chamber [BC]
Profession: N/E
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It's definately a challenge being a Monk, that's no lie. However. Hex/Condition removals are a moot point when they're most likely going to be slapped right back on. Nothing short of a good skill bar makes a good monk. I've walked an entire party through Hell's Precipice with few deaths. (and the only reason that happened, was because the ranger was ignorant and didn't bother keeping winter up.)
Monk's ability to keep a party alive is directly related to everyone doing their job. Plain and simple.
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Jun 30, 2005, 08:55 PM // 20:55
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#39
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Ascalonian Squire
Join Date: Apr 2005
Location: Eastern Oregon
Guild: Decus Preasidium
Profession: Mo/R
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Quote:
Originally Posted by Aniewiel
My little rant about monks and the quality out there:
Why do I, as a monk, have to heal a second monk in the party? I stay in the background healing those on the front lines doing battle. Why is that schmuck running up there and getting "in the thick of things"? Grrr! I wasted a LOT of my last mission healing the stupid other healer.
/rant
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Hmmm... I guess I've always played a "medic monk". As to healing your fellow monk, was s/he using Life Bond/Draw Conditions or other protection spells that would cause her to take damage?
And I have a question - how many slots are you all putting attribute points into? I'm concerned that I'm spreading my points too thinly, because there always seems to be just one more skill in a different area that I want to bring....
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Jun 30, 2005, 09:19 PM // 21:19
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#40
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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I am mainly focused on healing and a decentish amount divided between smiting prayers and animal companion. :P
As far as the other monk on my mission: He was a healer as well. Didn't have time to plan otherwise before we were dumped into the mission.
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